Date of Award

8-28-2021

Document Type

Thesis

Degree Name

Psychological Science, MS

First Advisor

Margaret Hance

Committee Members

Jessica Curtis; Kristin Biondolillo

Call Number

LD 251 .A566t 2021 H54

Abstract

Research on video games has largely focused on using constructs such as personality (Worth & Book, 2015), motives (Yee, 2006), and identity (De Grove et al., 2015) to explain in-game behavior, with none to date examining these variables together nor testing for mediation effects between them. The current study examined a proposed model examining the relationship between personality and behavior in video games with motivations to play video games and identifying as a gamer as mediators in 377 Destiny 2 players. However, the exploratory factor analysis failed to reproduce the factor structure of the personality measure used. Therefore, the proposed model failed before analysis. An exploratory model with identifying as a gamer and gaming motivations as predictors of winning in-game behavior fit well with the data; however, gamer identity and gaming motivations did not significantly predict winning in-game behavior. Implications, limitations of the present study, and future directions are discussed.

Rights Management

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Included in

Psychology Commons

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