Date of Award
8-28-2021
Document Type
Thesis
Degree Name
Psychological Science, MS
First Advisor
Margaret Hance
Committee Members
Jessica Curtis; Kristin Biondolillo
Call Number
LD 251 .A566t 2021 H54
Abstract
Research on video games has largely focused on using constructs such as personality (Worth & Book, 2015), motives (Yee, 2006), and identity (De Grove et al., 2015) to explain in-game behavior, with none to date examining these variables together nor testing for mediation effects between them. The current study examined a proposed model examining the relationship between personality and behavior in video games with motivations to play video games and identifying as a gamer as mediators in 377 Destiny 2 players. However, the exploratory factor analysis failed to reproduce the factor structure of the personality measure used. Therefore, the proposed model failed before analysis. An exploratory model with identifying as a gamer and gaming motivations as predictors of winning in-game behavior fit well with the data; however, gamer identity and gaming motivations did not significantly predict winning in-game behavior. Implications, limitations of the present study, and future directions are discussed.
Rights Management
This work is licensed under a Creative Commons Attribution 4.0 International License.
Recommended Citation
Higdon, Blake Aaron, "A Predictive Model of How Players Behave in Video Games" (2021). Student Theses and Dissertations. 312.
https://arch.astate.edu/all-etd/312